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Each Wisp Sonic finds will help him defeat the boss battle of the attractions, using their specific abilities to exploit the stage and their weaknesses. Robotnik controls the theme park and periodically speaks through the PA system to rant about his opinions on the world, the amusement park costumers, Sonic the Hedgehog, and someone leaving their car's lights on in the parking lot.
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Each planet was given a theme, with one planet being a full Las Vegas casino, another filled by mountains of giant donuts and candy, and another converted into a tropical water park.ĭr. Eggman (aka Robotnik) has pulled their home planets together using a large tractor beam, and converted each planet into a large amusement park. Story Poster for Eggman's amusement park. However, the DS levels make a cameo appearance in the backgrounds of the Wii game, while the same goes for the Wii version of the DS levels, giving the impression that each version shows a different view of the same world. The bosses from the DS game will not be available on the Wii game, and the Wii bosses will not appear on the DS game. Each Wisp can also activate certain stage mechanisms, like igniting a rocket that allows Sonic to fly over a large segment of the stage. However, like the Wii version, the Wisps also make an appearance and function as power-ups, two of which are exclusive to the DS version. It also incorporates the Boost Gauge from Dimps' previous games. The stages are in full 2D, with the boss battles in full 3D, expanding to both screens of the handheld. The DS game is a spiritual sequel to Sonic Rush and Sonic Rush Adventure. Sonic Colors for DS Sweet Mountain Zone on the Nintendo DS
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This is also the first game in the Sonic series, along with Sonic Free Riders, to use his new voice actor. Sonic is the only playable character in Sonic Colors for Wii. For example, there are various pockets of air underground that contain hidden emblems and rings that require a drill to access, but the power-up can run out of juice before Sonic can get there, causing Sonic to literally be buried in his grave. The levels are sizable and feature a very large amount of hidden paths and items, mostly accessible only with a specific power-up. Sonic rides the rail in Sweet Mountain Zone. Only one Wisp can be used at a time, and the power-ups have a gauge that displays how long they will last. (Unless the player opts out of motion controls and uses a Wii Classic Controller, which the game supports.) These power-ups include abilities such turning into a drill that lets Sonic dig through rock or water, or increasing his speed while he bounces from the walls like a laser. The 3D segments, however, are narrow, and encourage high speed acrobatics.īut unlike Sonic Unleashed's gameplay, Sonic Colors allows the speedy rodent to collect Wisps, colorful floating aliens that give him special abilities upon flicking the Wii remote. The 2D part of the stages take up roughly half of the levels, with plenty of vertical level design for platforming. The stages are in full 3D in which Sonic can run and jump in any direction, periodically changing to a fixed 2D perspective for gameplay along a 2D plane, reminiscent of the original Genesis/Megadrive Sonic titles. The Wii game is a spiritual sequel to the ''daytime'' Sonic stages of Sonic Unleashed. Sonic Colors for Wii Sonic explores Tropical Resort.
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However, a version for PlayStation 3 or Xbox 360 has yet to be announced, even over a year after Sonic Colors for Wii was released. Sega has stated that if Sonic Colors for Wii sells well enough, they might port the game to the Playstation 3 and Xbox 360. There are two Sonic Colors games: a full 3D one for Wii, and a 2D one for Nintendo DS, and both were released on November 16, 2010. It brings a distinct new setting to the Sonic series, going after the fantastical rather than realism, and takes inspiration from games like Mario Galaxy to become an evolution of the 3D Sonic games, as opposed to the throwback to the 2D classics like Sonic 4. Sonic Colors (Sonic Colours in Europe) is either of two action platforming titles from Sega, Sonic Team and Dimps - one for Nintendo Wii, the other an offshoot title for Nintendo DS.